National Repository of Grey Literature 4 records found  Search took 0.00 seconds. 
Artificial intelligence algorithms for chess
Ivanová, Marika ; Petříček, Martin (advisor) ; Iša, Jiří (referee)
The primary objective of this thesis is to study and summarize the current algorithms used in computer chess and their subsequent implementation. The thesis includes a program that in addition to regular single-player game of chess against the computer leaves the user the option of used algorithms and setting their parameters. The theoretical part focuses on chess programming procedures and their illustrative explanation. Several experiments were performed with artificial intelligence algorithms and their results are presented here.
Artificial Intelligence for Warlight Board Game
Palášek, Jan ; Gemrot, Jakub (advisor) ; Pilát, Martin (referee)
This thesis implements an artificial player for this game. Part of this thesis is a simulator, possibility to play against an AI player and a possibility to play against another human in the form of a hotseat game (multiplayer game on one computer). A framework was designed in order to be used for future development and testing of AI in this game. 1
Adversarial Search in First-Person Shooter Video Game Duels
Wirth, Martin ; Gemrot, Jakub (advisor) ; Pergel, Martin (referee)
Title: Adversarial Search in First-Person Shooter Video Game Duels Author: Martin Wirth Department: Department of Software and Computer Science Education Supervisor: Mgr. Jakub Gemrot, Ph.D., Department of Software and Computer Science Education Abstract: The complexity of artificial intelligence required for modern games is getting unmanageable. Therefore, we are seeking for techniques allowing easy creation of a complex artificial intelligence. Adversarial search has become such a technique in the area of board games. Recently, an idea to apply adversarial search on other kinds of games has come up. Though, in the area of First-person shooters, no experiments examining this idea has been done yet. This thesis offers such an experiment, concerning the Deathmatch mode of two players. Our results show that the basic implementation of adversarial search is not very successful. However, it has some potencial which should be further examined. Another con- tribution of this thesis is creation of a framework which significantly simplifies further experimenting in this area. Keywords: adversarial search, duels, video games, first-person shooters 1
Artificial intelligence algorithms for chess
Ivanová, Marika ; Petříček, Martin (advisor) ; Iša, Jiří (referee)
The primary objective of this thesis is to study and summarize the current algorithms used in computer chess and their subsequent implementation. The thesis includes a program that in addition to regular single-player game of chess against the computer leaves the user the option of used algorithms and setting their parameters. The theoretical part focuses on chess programming procedures and their illustrative explanation. Several experiments were performed with artificial intelligence algorithms and their results are presented here.

Interested in being notified about new results for this query?
Subscribe to the RSS feed.